Torment Tides Numenera Preview

Torment: Tides of Numenera Preview
The spiritual success to Planescape: Torment, Torment: Tides of Numenera is well on it’s way to “wowing” audiences. Without mixing words, people who are fond of Planescape: Torment will not be let down, and people that are just fans of computer based RPGs will be quite impressed. Torment: Tides of Numenera has a lot to offer players looking for an intriguing story and something new to the genre.

Right away, seeing the name Numenera shouldn’t scare people away. Sure it is based on Monte Cook’s SciFi tabletop RPG set 1 billion years in Earth’s future. Players don’t have to have any background knowledge into the world at all to enjoy Torment. The story, at time of writing, does a fantastic job of setting up the setting to immerse you into it. Without being a huge fan of the RPG, it doesn’t take much to dig into the story.

The beginning character creation sequence is something I have never personally seen or played in a game. There is something about starting off life in an RPG falling through the sky from some kind of thing above and not knowing why. The whole time, you are answering questions of how you would react to different situations. The game takes those answers, and comes up with a few different ideas that you can start from.

Torment: Tides of Numenera
When the game’s story officially starts.

Players then find themselves in a lab, in which that need to attune themselves to the Tides. Again, more questions to help you get a feel for the direction you want to take this character. I’ve done the beginning character creation sequence about 4 times, each time ending up with something different than the time before. Sure I answered the questions differently just to see if it was truly different each time.

While creating your character, you are also introduced and eased into the main mechanics of Numenera. The Effort System, how stat pools work, how skills work and even a quick little intro into cyphers and what they will end up doing. Each piece was painstakingly written, so that no one would feel lost. It is almost as good as Monte Cook sitting across the table from you, guiding you through gently before things get real.

One of the many interesting locations.
While I would love to talk how beautiful the graphics are, I cannot. Only because I was running the game on my wife’s laptop, it it really doesn’t have the video power that my desktop used to. I can say this, backgrounds and environments were colorful and strange (as they should be). I wish I could have experienced it on my machine, and can’t wait until I can.

Over all, the direction for this game is amazing! As I opened up with fans of RPGs are in for a real treat. This game holds up the four pillars that all games should follow;

A Deep Thematic Story
A world unlike any other
A rich personal narrative
Reactivity, choice and consequences.
This scene was interesting to say the least.
This scene was interesting to say the least.

I seriously can’t wait to see what the final product is going to be like. For now though, I am extremely pleased with how Torment: Tides of Numenera is turning out!