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I hope everyone is doing well, and I hope I’ve given you all enough time to sink you teeth into Guacamelee. Now it’s time to hear from Designer, Chris McQuinn and QA/CM Matthew Johns about Drinkbox and the game as a whole.

We discuss how Guacamelee went from concept to fully fleshed out game. The challenges and rewards of designing such a game, and how to balance so much awesome into one product.

Join us on this mission of discovery, into what goes into something like Guacamelee. You can read the review, here.

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